Dying Light 2: Stay Human: Fresh insights into the zombie

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Techland has a new video for Dying Light 2: Stay Human (from 59.99 € for pre-order) in the context of Microsoft's Xbox Stream for Gamescom 2021, the fresh insights into the on December 7, 2021 for PC, Xbox One, Xbox Series X | S, PlayStation 4 and PlayStation 5 appearing zombie action grants:

To do this, it is called by the manufacturer: _ Crossing a road is no trifle in the modern Middle Ages. A shooting looter here, a mad infected there ... you are no longer easy to buy food. Normally the best way to overcome the danger to present an even greater danger. Fortunately, Dying Light 2: Stay Human gives two interconnected mechanics to the hand to keep track of Parkour and Creative Battle.

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The modern dark age is what it sounds. A fallen age. A degenerate world in which there are neither laws nor advanced technology. A world in which everyone fights for themselves (or only for a narrow circle of allies). If in this world, the guy approaches on the other side of the street, he is not a friendly conversation. That's why Parkour is so important. He allows you to extinguish yourself to a storage camp or to save yourself from a fight you should not have had to choose. You will get many opportunities to appreciate your ability to move with ease. Especially because the city now has much more vertical levels, which gives you more opportunities to run your opponents. And much more.

The designers of Techland have given much attention to the parkour animations. There are thousands of them, whereby the navigation feels incredibly liquid. We wanted to come as close as possible to the real world and at the same time ensure that all movements are fun and easy to accomplish. But what raises the exploration to the next level are your new skills - and your equipment! Oh yes, you do not have to rely on Mucki alone. With the new paraglider and a useful enterhook you can make the most epic moves. These often find hundreds of meters over the streets. There are also ropes for swinging, suspension bridges, trampolines, elevators and much more. Of course you need some exercise before you master navigation.

While surviving, it's not just about moving away. Parkour is the Yin to the Yang of the creative fight. Combine both, and you have the chance to experience a new sunrise! In Dying Light 2: Stay Human can - and should vary - the way you approach your enemies, taking into account some factors.

First of all, the faction, for which you make yourself, prescribe (or prefer) prescribe a specific game style. Some like to roll over the enemy with steam, others prefer a more subtle procedure. But ultimately, you decide how you play. So make sure that you have it to do. Between the infected and the various factions surviving in the city, everyone will try to turn them off in a different way. Some enemies act alone. Others will work in a group. It's good to learn the different patterns of behavior and see what kind of weapons carry your enemies.

Weapons, both near and ranged weapons, are an important part of Dying Light 2: Stay Human. You can immediately see what kind of weapon your opponent wears. It can be a Krudes, makeshift thing that was scattered from car parts, or an antique that was looted out of a museum. Whoever has luck can wear military equipment, z. B. a rifle found in an abandoned vehicle. Each weapon can also be modified. Not only to increase their durability or pure damage, but also to exercise a particular style of play or react to certain situations. The addition of special effects such as fire, electricity or bleeding can influence your tactics enormously.

This is about creativity. The rich system for modifying weapons in combination with parkour skills allows you to invent new ways to finish with your enemies. But take care, your opponents are not brain tot. Well, at least not all! Some put group tactics against you, so choose your fighting way. In the course of the year you will see yourself how captivating the fighting and the navigation are. _ Dying Light 2: Stay Human can be pre-ordered.

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